A red icon appears in the scope, marking the projected point of impact. The player-character can hold their breath while aiming to properly line up a shot. Small fires can be set to distract enemies or detonate explosives. Binoculars can be used to tag enemies, displaying their position and movements. In addition to hand grenades, the player can deploy tripwire booby traps, two different types of land mines, and dynamite. The sniper rifle is the player's primary weapon, though additional weapons, including submachine guns and pistols (silenced or not depending on the situation) are available.
Players go through large sandbox-style battlefield maps based on locations from the North African theater of World War II. The game retains and builds on the mechanics of Sniper Elite V2.